Un zoom sur un tas de cartes de Flaws of the Smart City, avec les cartes Actions, Issues et Places mises en avant

Flaws of the Smart City

A game kit to reveal and question the unspoken truths of the smart city

Carte Blanche

2014

Like any other hardware or software, connected cities have a number of flaws. Fictionally speaking, Flaws of the Smart City proposes either to repair these weaknesses or, on the contrary, to exploit them to unleash chaos.

This game kit aims to reveal the paradoxes of so-called smart cities by shedding light on their hidden aspects. It is in these grey areas that the frictions and controversies of connected urban technologies reside, which are often absent from their marketing pitches: the loss of public control to private operators, new vulnerabilities endangering users of connected streets, the disappearance of anonymity once offered by urban spaces, and the lure of greenwashing or heightened security measures.

Available as a print-and-play format (to be printed and assembled at home), Flaws of the Smart City is designed to facilitate collaborative workshops for those involved in shaping cities and managing these new urban ambiguities. Whether they are urban planners or architects, public officials or decision-makers, students or engaged citizen collectives, Flaws of the Smart City intends to help these stakeholders co-create critical futures scenarios, moving away from purely technological applications of the smart city to focus on its ethical implications.

Le logo de Flaws of Design Fiction montrant la silhouette filaire d'un bâtiment déchiré par le haut par un éclair
Un zoom sur un tas de cartes de Flaws of the Smart City, avec les cartes Actions, Issues et Places mises en avant
Différentes cartes sont combinées pour montrer le fonctionnement du kit : 3 cartes qui décrivent un lieu, un problème et une action sont placées sous une carte présentant la règle du jeu dite du Génie du mal